//==============================================================================
// fire catapult_anim.txt
//==============================================================================

//==============================================================================
anim death
{
   SetSelector
   {
		techLogic none/Engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual siege G petrobolos_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false PetrobolosDeath checkVisible 
//-- end auto generated section
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual siege G petrobolos_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false PetrobolosDeath checkVisible 
//-- end auto generated section
					replaceTexture Siege G Petrobolos/Siege G Petrobolos iron
				}
			}
		}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		techLogic none/Engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G petrobolos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.03 true   
               tag GenericSound 0.20 true   
               tag SpecificSoundSet 0.01 false PetrobolosAttack checkVisible 
//-- end auto generated section
					Length 4
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G petrobolos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.03 true   
               tag GenericSound 0.20 true   
               tag SpecificSoundSet 0.00 false PetrobolosAttack checkVisible 
//-- end auto generated section
					replaceTexture Siege G Petrobolos/Siege G Petrobolos iron
					Length 4
				}
			}
		}
	}
}

//==============================================================================
anim walk
{
   SetSelector
   {
		techLogic none/Engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual siege G petrobolos_walkA
					tag FootstepLeft 0.0 true   
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true   
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true   
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true   
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true   
					tag FootstepRight 0.9 true   
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual siege G petrobolos_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false Roll checkVisible 
//-- end auto generated section
					replaceTexture Siege G Petrobolos/Siege G Petrobolos iron
					tag FootstepLeft 0.0 true   
					tag FootstepRight 0.0 true
					tag FootstepLeft 0.15 true   
					tag FootstepRight 0.15 true
					tag FootstepLeft 0.3 true   
					tag FootstepRight 0.3 true
					tag FootstepLeft 0.45 true   
					tag FootstepRight 0.45 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.75 true   
					tag FootstepRight 0.75 true
					tag FootstepLeft 0.9 true   
					tag FootstepRight 0.9 true   
				}
			}
		}
   }
}

//==============================================================================
anim idle
{
   SetSelector
   {
		techLogic none/Engineers
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G petrobolos_idleA
				}
			}
		}
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege G petrobolos_idleA
					replaceTexture Siege G Petrobolos/Siege G Petrobolos iron
				}
			}
		}
	}
}